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Clients

Wizards of the Coast (WotC) is the biggest roleplaying game company around. They make Dungeons & Dragons. They are also responsible for making the core rule mechanics of the latest D&D game “open content,” which means that, sort of like the Windows operating system, other companies can use the mechanics without paying for it. (Some call this move the “d20 revolution.”) The Open Game License (OGL) that came about because of this maneuver is a good part of the reason why I have a job now. So I like WotC.
Hasbro is WotC’s parent company.
White Wolf Publishing has been around for a long time, and publishes hobby games (primarily roleplaying games) almost exclusively. That’s impressive. They have numerous imprints, including Sword & Sorcery Studios and ArtHaus Games, the latter of which is responsible for the Warcraft RPG. Most of my work comes through White Wolf. Good people there.
Blizzard Entertainment makes the Warcraft computer games. They created the ulta-cool Warcraft setting, which allows the Warcraft RPG to exist. Blizzard is also full of great people.
Paizo Publishing is responsible for Dungeon and Dragon magazine. I’ve been published in Dungeon.
Privateer Press Privateer Press is my newest client, and I'm excited about working with them. They produce excellent games and interesting settings, like WARMACHINE, Hordes, and the Iron Kingdoms. And the art is always amazing.
Green Ronin makes some great games, including Mutants & Masterminds. They've won a slew of awards for their admirable efforts.
Fantasy Flight Games makes a bunch of board games, card games, and roleplaying games. I wrote for their Fireborn line.
Goodman Games publishes Etherscope, a new game line for which I am the developer. Goodman also publishes Dave Arneson’s Blackmoor as well as the Dungeon Crawl Classics series of fantasy adventures, to which I contributed.
Wicked Fantasy Factory is a brand new company with the ultra cool distinction of having me as its editor-in-chief! The company publishes WICKED SICK adventures, with a lot of gratuitous violence and sexy women. Understandably, the adventure are a lot of fun to work on!

Zeitgeist Games makes Dave Arneson’s Blackmoor. They are based down in Florida, and the owners, Dave Arneson and Dustin Clingman, are teachers at Full Sail, as I used to be.

West End Games makes the D6 system of roleplaying games

Bastion Press publishes a number of roleplaying game supplements for use with the d20 system.
Troll Lord Games also publishes a number of roleplaying game supplements for the d20 system. Gary Gygax, co-creator of D&D, does a lot of work for Troll Lord and has his own roleplaying game system, Lejendary Adventures, that Troll Lord publishes.

Dark Skull Studios is a new game company, and I'm excited to be working with them. They're flagship product is New Gods of Mankind, in which you play a god.
Malladin’s Gate Press is the home of the creators of Etherscope. Etherscope’s publication is the result of a partnership between Goodman Games and Malladin’s Gate.
Ink.of.Gods is a new roleplaying game company. They produce supplements for cyberpunk settings.
DireKobold.com publishes d20 fantasy adventures. Using their self-developed Xenogenic software, users can customize the adventures to be appropriate for adventuring parties of any size and level.