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The following is a list of some projects on which I have worked. They include descriptions, hyperlinks, memories, and other such information. Enjoy!
Projects


Player's Handbook II
Design

I guess WotC liked the work I did on the Player's Guide to Eberron (below), because they asked me to work on another project. The Player's Handbook II is even more awesome. One story about this project is that I sent my completed writings to WotC with the message that I'd be more than happy to take another look at anything. I didn't hear back... and didn't hear back... and then I got an email saying it was okay for me to send an invoice for the second portion of my payment. Guess they liked it! Months later, I met David Noonan, the book's lead designer, at Gen Con. "Your stuff was excellent," he said. That felt good.



Player’s Guide to Eberron
Design

Back in August of 2004, Wizards of the Coast flew me out to Seattle to interview for a Roleplaying Game Designer position. I didn’t get the job (I believe it went to Matthew Sernett -- congratulations, Matt!), but it was great to meet the people who make the world’s most popular roleplaying game. The contacts I made during that interview allowed me to work on my first official Dungeons & Dragons product since Dungeon magazine. And unlike Dungeon magazine, this is a full-on sourcebook. I was pretty excited (and still am!).

I wrote the following sections: Demon Wastes; Dwarves and the Mror Holds; Everyday Magic, Magewrights, and Artificers; Goblinoids and Darguun; Half-Elves and Urban Elves; Humans; Lhazaar Principalities; Monastic Traditions; Mournland; Q'Barra; Society and Status; Travel; Wayfinder Foundation; and the high elemental binder prestige class.

One of my writing samples is from the Player's Guide to Eberron.



World of Warcraft: The Roleplaying Game
Author, Developer

This is a beautiful, beautiful book. If RPG writers are allowed to have masterpieces, even though the product is the end result of lots of different people, then this is my current masterpiece.

About halfway through this project, Mike Johnstone, then the Warcraft RPG developer, stepped down and elected me to take his place. That was a huge deal, because I became the developer for the entire Warcraft RPG game line. That means that I’m pretty much in charge of the line: I hold the vision for the line’s future; I conceptualize the books; I hire the authors; I design the books’ overall structure and follow them through to completion; I look at proofs of the books to make sure everything is cool; I write indexes and advertising copy; I liaise with Blizzard Entertainment; I edit the authors’ text and make sure it jives with what I’m looking for. I’m involved in all aspects of a Warcraft book’s production, and usually we have several moving through various stages of production simultaneously.

In addition to taking over development for this book, I wrote a lot of it. I wrote the gazetteer, cosmology, some races (human, gnome, goblin, jungle troll, and Forsaken), some classes (barbarian, paladin, warrior, and multiclass characters), the feats, the spells, and Chapter 9 (weapons and armor).


Etherscope
Developer

My work on The Volcano Caves led to this position: developer of the Etherscope game line, which is awesome. It’s sort of like the Matrix, set in 1800s Victorian England, then fast forwarded to the 1980s. It’s got both steampunk and cyberpunk, as well as Victoriana, occultism, horror, and all sorts of other coolness.

It’s a thrill to work on this game line.



Bloodlines” in Dungeon Magazine #94
Author

This was my first professional publication: my first inroad into professional writing and game design. The fact that Dungeon accepted my adventure is a good part of the reason that I’m now a full-time writer.

The adventure takes place in a haunted basement. Jason Engle did some fantastic artwork for it. Chris Thomasson was Dungeon’s editor-in-chief at the time; I’ve had the opportunity to work with several excellent editors and developers in my time as a writer. These are people who make me a better writer. Chris was the first of these. Thanks, man.

One of my writing samples is from “Bloodlines.”



Articles in No Quarter Magazine
Author

These were my first projects for Privateer Press, which is exciting, because Privateer does excellent work. I co-authored "Illicit Alchemy" in issue #5 and "Gun Sorcery" and "Foundr, Forge, & Crucible: The Magelock" in issue #6.


More Magic & Mayhem
Developer

This is the first supplement for World of Warcraft: The Roleplaying Game and the first book for which I was the developer from beginning to end. It’s full of fun magical and technological bedlam.




Lands of Mystery
Author, Developer

This Warcraft RPG book explores Kalimdor, the South Seas, and Northrend. It's the first Warcraft book for which I was both author and developer, which has become standard practice.

I wrote the following sections: the introduction (of course), Chapter 5: The South Seas, the adventure "Ghost Ship," and the text on the Bloodsail Buccaneers. It was a good time.

Monster Guide
Author, Developer

This is the latest and greatest monster book for the World of Warcraft RPG. I suggested that our monster could use their own book, and Stewart Wieck agreed, so I contend that it's my doing that this book will exist in March 2006. w00t!


Alliance Player's Guide

Author, Developer

Here's another Warcraft book! I'm especially proud of this one because it's the first original Warcraft book I developed -- it isn't based on previous books like More Magic & Mayhem and Lands of Mystery, so it's more my brainchild than the others. I also wrote a big portion of it. It's currently in post-production.

Horde Player's Guide
Author, Developer

Friend to the Alliance Player's Guide! It's currently in post-production.



The Great Metropolis
Developer

The first supplement for the Etherscope game line, this book focuses on a major area for setting you campaign: an enormous city called the Great Metropolis. The cover art is cool. So is the text inside.










Upload: Etherpunk
Developer

This is the second supplement (aside from Just a Delivery, below) for Etherscope. It's full of etherpunk. What's etherpunk, you ask? Well, this book has the answer!








Just a Delivery
Developer
Technically, this is the first supplement for Etherscope: It's an introductory adventure. You can get it for free from Goodman Games as a pdf download. Now that's service.










Dave Arneson’s Blackmoor
Editing, Development

From January 2004 to May 2005 I taught game design at a college called Full Sail in Orlando, Florida. (I quit to write full time.) Dave Arneson, one of the co-creators of Dungeons & Dragons, and Dustin Clingman were (and still are) instructors down there. When I arrived, they had this company, Zeitgeist Games, and were putting the finishing touches on Dave Arneson’s Blackmoor. I took a look at the manuscript.

“Hey guys, do you want me to edit this?” I asked.

“Sure,” Dustin responded.

So, over the next several weeks, I edited the entirety of Dave Arneson’s Blackmoor. I ended up doing some development as well.

Dustin and Dave are great guys. Blackmoor was the first Dungeons & Dragons campaign setting to exist, ever (predating the game itself by a year or two, I believe), and this book brings it back.



Fireborn Player’s Handbook
Author

Working on a non-d20 roleplaying game was a fun change of pace. The fact that Fireborn is a super-cool setting helped, as did the fact that Fantasy Flight is a great company to work with.

I wrote Chapter 3: Dragon Creation and Chapter 4: Powers and Legacies.



Fireborn Game Master’s Handbook
Author (uncredited)

They forgot to put me (and several other writers) in the credits, but trust me, I wrote some of this book. I am responsible for most of the dragons in Chapter 6: Characters and Creatures: The Broken Oracle, Daelrivoth, Mevistuss, Nemestes, Shavaral, and Vrintha Klahn.




Fireborn: The Fire Within
Author

This book is the first (and, so far, only) adventure for Fireborn. I wrote Act One: Caught in the Middle as well as just about all of the non-player characters and monsters involved in the adventure.





Warcraft: The Roleplaying Game
Author

This product was the first book in the Warcraft RPG line and the first edition of that line’s core rules (the new World of Warcraft: The Roleplaying Game book replaces it). I was lucky enough to be involved in this book’s creation. Specifically, I wrote the sections on affiliation (Chapters 3 and 6) and magic (Chapter 4).

People occasionally ask me how I got into the Warcraft RPG line. The answer is rather unlikely.

Several years ago, after Dungeon accepted “Bloodlines,” I sent cover letters, resumes, and writing samples to every roleplaying game company I could find. I discovered the website for the EverQuest Roleplaying Game, but the site did not have any contact information. Not one to let that deter me, I sent my resume and such to “admin@everquestrpg.com.” To my surprise, someone actually responded. “Your stuff looks good, Luke. Do you play the Everquest computer game?”

“Ummmmm… if I said yes, I would be lying.”

“Well, then I can’t really use you. But I’ll send your information on up the pipe; if I like you, they probably will, too.”

Well, it turned out that the same company that published EQ (White Wolf) was also planning on publishing the Warcraft RPG. A few months after my contact with the EverQuest representative, I got an email inviting me to the Warcraft RPG team, and so began a long and fruitful relationship between me, White Wolf and Blizzard Entertainment.



Alliance & Horde Compendium
Author

The first supplement for the Warcraft RPG, this book includes a lot of rules and information that we didn’t have room to include in the Warcraft RPG book. As the fans on the WoW RPG message boards are fond of pointing out, this book is now out of print and is hard to find, so if you want a copy it’ll probably have to be digital.

I wrote the races and the feats. (This began my Warcraft feat-writing -- until I became the developer, I designed the feats for every book in the line.)



Magic & Mayhem
Author

This book is loaded with magic and technological crunch for the Warcraft RPG. I designed/wrote the spells and feats. I also wrote the fiction vignettes before the introduction and before Chapters 1 and 3.





Lands of Conflict
Author

This book explores the eastern countries of the Warcraft world. I wrote an enormous chunk of this book -- almost half of it. I am responsible for Chapter 3: Khaz Modan and Chapter 4: Lordaeron. I also wrote the adventures “Dark Iron Chains” and “Dead Men’s Tales” in Chapter 5 as well as various miscellany in Appendix 2.




Shadows & Light
Author

This book explores Warcraft’s planes and some of the setting’s most powerful denizens. Designing the stat blocks for epic level characters takes a long time. I designed/wrote Chapter 1: Epic Warcraft (including the epic feats) many legendary characters (and their equipment) in Chapter 2 (Grom Hellscream, Maiev Shadowsong, Muradin Bronzebeard, Sir Anduin Lothar, and Uther the Lightbringer), most of the titans (and their artifacts) in Chapter 3 (Aman’Thul, Eonar, Aggramar, Golgonneth, Khaz’goroth, and Norgannon), and the descriptions of Outland and the Twisting Nether in Chapter 5.

One of my writing samples is from Shadows & Light.




Dungeon Crawl Classics #19: The Volcano Caves
Author

Goodman Games publishes Dave Arneson’s Blackmoor, which is how I became associated with Joseph Goodman, who publishes this adventure as well.

The Volcano Caves began life as an adventure I wrote years ago for my (second edition) home campaign. It revolved around a stolen magic sword, bandits, and a seaside cavern complex. Over the course of design and development, the adventure changed drastically, and now bears little resemblance to the original.



D6 Vade Mecum of Magic
Author

I played West End Games’ Star Wars roleplaying game (utilizing the D6 system) back in High School, so when I saw that the company was still around (or had resurrected), I thought it might be fun to write a little something for them. Fortunately, I got the chance to do so. I wrote the somniomancy spells in D6 Vade Mecum of Magic.




Arms & Armor v3.5
Additional Design

A while back, Bastion Press held an open call for magic weapons and armor. At the time I was in between projects (and not yet full time), so I scrounged up some appropriate material from the shadowed corners of my hard drive and sent it in. They accepted about 5% of the items I submitted. I think I got $16.20 for this job. But my friend Frosty once got a check from his insurance company for 20 cents. This check arrived in an envelope with a 32-cent stamp. So I win.



The Book of Familiars
Author

For about a year, The Book of Familiars was the earliest project I worked on but the last to be published. This book was my first project after Dungeon magazine, but the book took a looooooong time to hit shelves. It's here now, though! I wrote the paladin section.








Dave Arneson’s Blackmoor: The Redwood Scar
Editing, Writing and Design

My pal Dustin Clingman, president of Zeitgeist Games, saw me in the lunch room at Full Sail and said, “Hey Luke, can you edit a manuscript and have it done yesterday?”

“No,” I said, “but maybe in a week or two.”

I edited the entirety of The Redwood Scar, an adventure for Dave Arneson’s Blackmoor. I ended up cutting so much out of the text that I had to write 9,000 words to make up for it (hence the writing and design credit). The “Horror Beneath the Dove” section is all mine. I was reading H.P. Lovecraft at the time, and I think his influence comes through strongly in the “Dove” mini-adventure.



Corporate Dossier
Author

This book details four megacorporations for use in any cyberpunk setting. The default setting is Ink.of.Gods’ Razor’s Edge, but the megacorps can be integrated into any setting that uses, well, megacorps. I wrote the whole thing.





Foul Deeds Rise
Author

This was an early project, coming shortly after “Bloodlines” and The Book of Familiars. A friend of mine had secured a business card from someone looking for d20 fantasy adventures, of all things. It turned out the guy was Ross Richey, and my friend had his business card because he lived in my home base of Salt Lake City. Ross was starting a company called DireKobold.com and needed some adventures. I was happy to lend him my talents. Foul Deeds Rise was the first.



She Loves Me Not
Author

DireKobold.com published this adventure a few months after Foul Deeds Rise. Like all DireKobold’s adventures, through the magic of technology you can check a few boxes and customize the adventure to suit a party of any size and level.







Parry & Riposte
Author

This is a sourcebook for fencing and rapier fighting in a fantasy setting. I did a lot of research while writing this book. It’s not out yet, but hopefully it will be soon.


Shadow Games
Author

This adventure is on Silverthorne Games’ release schedule.




Tombs!
Author

This was an early project. It was also labor intensive. The subtitle is “The Definitive D20 Tomb Adventure Design Guide,” and I did a prodigious amount of research on ancient cultures and their burial practices. The book also includes an enormous array of tables to randomly generate mundane (non-magical) treasures. I spent months flipping through jewelry catalogues to create those tables.

This project taught me an important lesson: PDFs don’t pay. (That may be untrue for about two or three people in the entire world, but generally it’s a fact.) Perhaps Dreaming Merchant Press agreed, because the company exited the publishing field a while ago. So, Tombs! is no longer available. However, if you want a copy, you can email Jim, Dreaming Merchant’s owner. I certainly wouldn’t have a problem if he gave these guys away.

This project is also noteworthy because I contracted mononucleosis while working on it. Blech!



Gary Gygax’s World Builder
Contributing Author

I wrote a glossary. Do not confuse this with writing the glossary; the book includes many. Troll Lord asked if anyone was available for glossary duty, and I raised my hand.

With this book and Blackmoor, I’ve written for a “Dave Arneson’s” and a “Gary Gygax’s,” thereby allowing me to claim that I’ve worked with both of D&D’s original creators.


Redemption
Author

This as-yet unpublished adventure belongs to DireKobold.com. It concerns a fallen angel, and I think it’s my best adventure to date.


"Introducing Luke Johnson" in Sword & Sorcery Studios Insider Winter 2006

Author

Well, this is an article about me. I like writing about myself! It starts on pg. 30.

"Dig Into the Alliance" in Sword & Sorcery Studios Insider Winter 2006
Author

This is a preview of the Alliance Player's Guide for Warcraft. I wrote the intro paragraphs as well as the Wildhammer dwarf excerpt. It starts on pg. 34.


“More Magic, More Mayhem in Azeroth” in Sword & Sorcery Studios Insider Fall 2005
Author

This is another article for the Sword & Sorcery Studio Insider. This one provides a preview of More Magic & Mayhem. Writing it was a bit weird, because it occured so early in the production cycle that I had no material to offer -- only glimpses of the project outline. It starts on pg. 38.


“New Gears” in Sword & Sorcery Studios Insider Summer 2005
Author

As developer of the Warcraft RPG line, I perform a variety of miscellaneous functions, one of which is to write articles for Sword & Sorcery’s quarterly magazine/catalogue. This article previews the World of Warcraft RPG book and includes a look at a new technological device: goblin jumper cables (which I designed). You can download the Quarterly for free. This article starts on pg.  43.



World of Warcraft RPG Conversion Document
Designer

After the World of Warcraft RPG book came out, White Wolf released a free conversion document. This document includes all the information you need to use your old Warcraft RPG books with the game’s new iteration. And who better to create said document than the line’s developer?




World of Warcraft RPG Preview Introduction
Author

This is a free preview for the World of Warcraft RPG book. It details the arcanist class. I wrote the little introduction at the beginning.


“What is the Warcraft RPG?”
Author

This is an article on the Warcraft RPG website.